
Portfolio of Work



Hades: Suffer the Fates
Original DLC Concept
Creative director & writer Greg Kasavin likened the early access writing process on Hades to writing a season of television. Here, I pose the question: What would a season two of Hades look like?
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What began as a fun thought experiment for a game I love during my participation in The Narrative Department: Game Writing Masterclass II, cascaded into full-blown fan-fiction.
Game Writing Test: Prompt & Deliverable
This is a 15-page screenplay sample created during an application process to be a writer on a narrative-driven cinematic project.
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The prompt contains specific elements, including character sketches and story beats. The deliverable demonstrates my ability to stick to the brief, write in an established voice, and explore branching narrative with the prompt's one required player choice.



Hellblade: Senua's Sacrifice
Narrative Analysis
Hellblade was the game I couldn't shut up about after I experienced it for the first time in 2017.
Here is an analysis I wrote as a way to better understand what it was about Hellblade that appealed to me so much. This analysis was submitted to the GDC Game Narrative Summit.
Hellblade: The Wilds of Orkney
Original DLC Concept
Conceived during my participation in The Narrative Department: Game Writing Masterclass I, this original DLC concept for Hellblade: Senua's Sacrifice takes place before the events of the base game, during a time when Senua is ostracized from her village and people within The Wilds of Orkney, on a personal journey to overcome her fear of the "darkness" her father says lives within her.

Professional Proposal
The job of writers' assistant in a TV writers' room isn't easy. These positions are coveted by many entering the industry, and yet there is no formal training available.
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This is a three-page proposal I wrote about my idea for a writers' assistant training workshop that has already received interest from executives at HBO and WarnerMedia.